Designer/Programmer of Braid and The Witness. President, Thekla, Inc. Partner in IndieFund. Working on good new things.

San Francisco
Joined January 2010
Jonathan Blow retweeted
If you are interested in finding out how to make a game engine, I have *lots* of game engine programming livestreams on this playlist: piped.kavin.rocks/playlist?list=PL… So you can see how it actually happens as it happens, as opposed to random stuff someone is just saying.
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Jonathan Blow retweeted
today we're introducing cana, where we aim to deliver a molecular beverage printer for every home, letting anyone "print" an infinite variety of beverages instantly in their own kitchen - coffee, tea, cocktails, juice, soda, wine all from one device.. (2/3)
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Jonathan Blow retweeted
Yesterday we implemented a new file format for game animations. Here are 3 videos, showing the process from beginning to end: Part 1: piped.kavin.rocks/watch?v=sQKAoiMP…
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Jonathan Blow retweeted
it's ZZT's 31st birthday today! did u know 69* zzt games were released last year? * plus or minus a few, i'm actually a little unclear on the math still
Replying to @worldsofzzt
What a surprisingly even spread, but Town took a slight lead and that's all it needed. So! Sunday at noon PST / 3pm EST / 20:00 UTC twitch.tv/worldsofzzt A return to where it all began, as we play through "Town of ZZT"
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Go to images.google.com. Search for "frustrating". See if you notice anything about the results.
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Jonathan Blow retweeted
Some Palladium news: We are hiring! We are seeking strong candidates who are dedicated to our mission of producing high-quality, non-partisan, public interest journalism that explores the future of governance and society. Learn more: palladiummag.com/jobs
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Deleting code is still the most rewarding thing. This caused me a lot of trouble earlier in my career, when I was a contractor on projects where it really wasn't the best idea to rewrite huge swaths of code. Now, though ... critical.
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Jonathan Blow retweeted
Just do it!
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Jonathan Blow retweeted
the radical act of having a good time
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If I start holding periodic game designer meetings in St Petersburg, FL, who shows up? How about Tampa?
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When I was up-and-coming in the games industry, any time you gave me a choice between a cushy job that paid well, or a challenging job that paid less, working on something meaningful or boundary-pushing, I chose the latter, even if it came with unpleasant circumstances.
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This meant I was poor a lot of the time, but it was the primary way that I improved my design and programming skills.
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As an up-and-coming designer/programmer, I would not want to be subject to a mommy state that preemptively culls out meaningful opportunities because the people running them are "difficult" or "bad leaders". That should be my choice; it is a valuable option to have.
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Tiger Mom knows you need to do full-contact exercises to learn kung fu. If before birth up in heaven you give me a choice between Overprotective Mom and Tiger Mom, I pick Tiger Mom 100% of the time.
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