Under the hood of the prototype Famicom, later known as Nintendo Entertainment System, circa late 1982. Coding of games didn't begin in earnest until the following year; at this point it was basically a Donkey Kong emulator, which was the game used as benchmark for development.
I spoke to lead designer Masayuki Uemura for Kotaku last year: kotaku.com/the-designer-of-t…
The Designer Of The NES Dishes The Dirt On Nintendo's Early Days
When discussing Nintendo’s rise as a digital dreamsmith in the ‘80s, game designers like Shigeru Miyamoto and Gunpei Yokoi get most of the limelight. But it was the hardware designed by Masayuki...kotaku.com