Under the hood of the prototype Famicom, later known as Nintendo Entertainment System, circa late 1982. Coding of games didn't begin in earnest until the following year; at this point it was basically a Donkey Kong emulator, which was the game used as benchmark for development.
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Photo A shows the CPU and peripheral module; photo B, the video processing unit. Within a few months it would be miniaturized into this far smaller package, with colors personally chosen by Nintendo president Yamauchi.
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Replying to @Matt_Alt
Great article, Matt!
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