@Wccftech Senior Reviews Editor. Playstation trophy hunter. RPG/FPS/Rhythm Specialist. Inquiries: kai@wccftech.com opencritic.com/critic/1914/k……

Ohio, USA
Joined April 2017
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Crusader of Centy/Soleil. @majornelson #FreeCodeFridayContest
#freecodefridaycontest time. Read this and you could win a code for Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles on Xbox One - Xbox Series X|S. Good luck!
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Oh hey, this is almost out.
INFLUENCERS Inscryption arrives on Tuesday from the strange mind behind Pony Island and The Hex. Codes still going out in waves. Check your spam and DMs. Mutuals, you know where to find me! 🐿️ Apply for code: devolver.gg/inscryption 🎣 Cool ass website: inscryption.com
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Free Experience.
Another #GleamGiveaway starts today for Undernauts: Labyrinth of Yomi! Entries open @ 11am PST and end on 10/27 Prizes: - (2) Physical copy - PS4/Switch - (3) full digital game codes (PS4/Switch/STEAM) Enter on FB: gleam.io/fb/6hx25 Or online: bit.ly/3myvsG1
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Looks pretty good!
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I wonder if I'm still in the top 10. 🤔
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Now that The Good Life is out, how's the performance on PS5/Series X? Locked 30 at the very least?
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GIF
Why is Activision's name not listed here? If it was a Battle.net specific announcement, I'd get that.
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The music to Dungeon Encounters is certainly its low point.
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Don't expect the dungeon themes to be any better. What theme?
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Taking a break from AAA games to try out something more experimental.
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The music to Dungeon Encounters is really good so far and definitely takes me back to the old SNES days.
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Combat is very much about as pure a distillation of ATB as you can get. Many attacks and abilities do fixed amounts of damage so it comes down to knowing turn orders and whether to go Phys/Magic/Heal. #DungeonEncounters
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The PowlterKaist retweeted
That's no moon... #FFXIV #Endwalker
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Sparc was robbed.
Here are the five most-played PSVR titles of all time. uploadvr.com/most-played-psv…
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Release the Camera dongle at retail so I can finally use my PSVR again.
Today marks the 5th anniversary of PlayStation VR 🎆 Celebrate the occasion by learning the most-played #PSVR games, plus devs reflect on the immersive platform: play.st/3iWf018
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The PowlterKaist retweeted
Both @EvolveTom & I have been working for weeks on this announcement! Jeff Strain (Undead Labs, ArenaNet) is back with a new studio, Possibility Space, & he's got a TON of huge talent on board. Share this with ALL your dev friends. They're hiring. NOW. possibility.co
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When you consider the time requirement on top of simply finishing a game you're given two days ahead of release (writing, capture, formatting, SEO, etc), it's almost not worth it. I do it because I love the challenge, not because of the possibility of it paying the bills someday
How many hours are needed to review a game? More than the amount reviewers get. washingtonpost.com/video-gam…
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I do raw capture 9 times out of 10 because it's always just supplemental to the review, showing off some gameplay to match the written word. If it were easier to just stream the game at launch and do a spoken review as I played, I'd do that.
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