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Joined August 2008
I'll talk about "Rust with Unity" in the next streaming session.
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Messing around with multi FX made with Bitwig Grid. github.com/keijiro/BitwigTra…
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I wrote some Unity native plugin samples in Rust and concluded it's a practical approach. I'm thinking of using Rust in future plugin development. gist.github.com/keijiro/393c…
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Sometimes the notch actually hurts.
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Of course it runs on mobiles. github.com/keijiro/UnityRust…
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Testing the STL loader plugin written in Rust. It can load 3DBenchy. github.com/keijiro/UnityRust…
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Sample implementation of an STL file loader plugin for Unity written in Rust github.com/keijiro/UnityRust…
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I realized that an orchestral strings pack was added to Bitwig Sound Content. Nice.
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Testing Unity/Rust interoperability. github.com/keijiro/UnityRust…
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Implemented a beat repeat effect with Bitwig Grid.
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Bought a bunch of cardboard containers to organize small things. yamapac.co.jp
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Tried implementing a QOI image loader plugin in Rust. github.com/keijiro/UnityRust…
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明日はこれやります
シェーダーグラフがビルトイン・パイプラインに対応したって知ってました? 今週の #Unityステーション はシェーダーグラフ特集! 新機能やら TIPS やらお話ししていきます。お楽しみに〜
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Also trying the Branch On Input Connection node. It's useful for defining a default behavior of a subgraph. github.com/keijiro/ShaderGra…
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