VR enthusiast / Oculus Quest app developer / Senior software engineer at XVI Inc. / @korinVR (in Japanese)

Tokyo, Japan
Joined March 2010
I used the new WebGL version of the Google Maps JavaScript API (announced on Google I/O) for my car simulator. You can easily overlay 3D models using @threejs. Awesome. framesynthesis.com/drivingsi… #GoogleMaps #threejs
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The Matrix4 just leaked
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Game engines on Steam: The definitive breakdown gamedeveloper.com/business/g…
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Mine Heist is open! A Collaboration with @CyanLaser Take a ride down a haunted mine to get rich! but beware of all the leftover explosives, and obstacles. Get out of there as quick as you can before the devil takes you. #VRChat #VRChat_world紹介 #Madewithunity #MineHeist
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Magical castles
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I feel like I need to apologise to Astra for this.... but it was too good a joke to ignore.
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It's in! The GSOC IK system I wrote for Godot 4.0 has been fully merged. In Godot 4.0, there will now be new IK solutions. 🙂🎉 Here's a quick video showing a couple of the 3D IK modifiers in action! 2D video in reply. #GodotEngine #indiedev #gamedev
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🎉 It's finally ready! I've been hacking on something for the past couple months and it's absurdly great. It's time for more powerful web apps. Announcing "A future for SQL on the web": jlongster.com/future-sql-web
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Aggressively virtualized and managed cloud servers can get pretty good average utilization out of their hardware, but consumer hardware is almost certainly well under 1% lifetime average -- even when "in use" they are mostly idling (aside from high end games).
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This thread summarizes my slides from the SIGGRAPH open metaverse birds of a feather session.
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"Building the Open Metaverse" requires collaboration.🤝 Tomorrow Epic's @mpetit and @CesiumJS will chair a community-focused virtual event with @linuxfoundation, @nvidia, @Roblox, @unity3d, and others to discuss openness, interoperability, and more. #UE4 cesium.com/blog/2021/07/20/o…
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Just published a new blog about “Why WASM is not (for now) the future of Babylon.js” link.medium.com/yAAFwfrgvib #babylonjs
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Fortnite will move to Unreal Engine 5 starting next season, not very big news for some people but I'm sure there are people out there who care. Also creative map makers should start learning UE5 in their free time and prepare for when Modding comes out, you still have time..
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I use webpack and didn't know about the new bundlers esbuild and Vite. Read the concept of Vite and it is super cool. vitejs.dev/guide/why.html
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high school teacher: in the real world, you can't just Google everything at work programmers: lol
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New product in the Blender Store: UV Socks. Show off your unwrapped feet. store.blender.org/product/bl… #b3d
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How does Chrome render pixels on the screen? Learn all about RenderingNG from @chrishtr: developer.chrome.com/blog/re…
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Looks like Blender is going to be the ultimate CG tool. How about unifying all 3D coordinate systems to match Blender in the next decade?
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Gestural typographic interpolation is going to get me to finally buy an iPad instagram.com/reel/CRZRIrPiK…
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