Making 3D on the web easier since 2010.

Joined July 2019
Three.js retweeted
I've replayed Portal 2 during this weekend break and I couldn't resist to make a little something for my github sponsors. It's pretty buggy but it's a start hehehe demo: portals.gatunes.com/ source: github.com/danielesteban/por… #threejs #webgl
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Starting to be able to create some gooood looking scenes, now I just need a proper artist to touch it up ^^ Any takers ? haha #webgl #threejs #gamedev #indiedev
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eden.aualrxse.com/works/ocea… I've deployed my artworks written with @threejs on server, and I'll probably update continuous. framework used in front-end is Next.js, platform hosted app is @vercel, of course. #threejs #webgl #glsl #creativecoding
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I ported @bruno_simon's "my room in 3d" @threejs demo to #webxr #VR The scale is hilarious - you are scaled to 2' tall! lets.m4ke.org/my-room-in-3d/ It felt like Alice In Wonderland And made me wonder: do toddlers experience the world at a different scale, or a different height?
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Three.js retweeted
Working on a WebGL game engine. I always wanted to code my physic engine so I’m having a lot of fun. Yesterday I started to implement a third-person camera system that handles collisions. Next rigid bodies 😅? If you want to play with it, join us @utsuboco 😉👐 #threejs #r3f
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Tested map overlays (provinces from one map, towns - from another). It worked pretty straightforward. The 2D maps are made in @drawio, the 3D map is made in @threejs. These are my favourite tools. Live demo: boytchev.github.io/map/examp… #ThreeJS #JS #mapjs #diagramsnet
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So awesome! I was excited/dreading trying to port my wire physics code to #VirtualEnigmaVR but the work has been worth the effort! I'm now able to pick up an Enigma Steckerbrett wire with both hands! Next: work out how to fit them into the plugs. @tnmoc @threejs @bletchleypark
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For the last week I worked on a little sweet side project for making maps. Here is a preview and two links to play with it. Live demo 1: boytchev.github.io/map/examp… Live demo 2: boytchev.github.io/map/examp… Why I made the lib? The answer is here: nitter.net/CodeWisdom/statu… #ThreeJS #JS
"Telling a programmer there's already a library to do X is like telling a songwriter there's already a song about love." - Pete Cordell
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Usually only post my experimental stuff here, but sometimes the client work is interesting too: calculating resting angles for hoop earrings using #cannonjs and #threejs. Final version won't animate but it helps while figuring out the constraints. Also, it looks cool B)
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Simulación en #3D de la evolución del enjambre sísmico en La Palma. Realizada con @threejs con datos del @IGN_Sismologia. Con la escala vertical corregida, y usando una fórmula cortesía de @JalMetra. @VolcansCanarias @IGNSpain #LaPalma #vigilanciaLaPalma
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Three.js retweeted
You can explore these samples in real time with our interactive online 3D viewer, powered by @threejs: 3d.fish/stains/silver/ (4/x)
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it's that time of the year to try to implement SSAO from scratch -again! this time with multi rendertarget and glsl 3.00 #threejs #webgl2
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Friday update on #VirtualEnigmaVR. I've been working on swapping rotors from the 5 available. It's been interesting working out how to do this! In 2D how you click/drag/select things are well defined, not so much yet in VR but I think this works. @tnmoc @threejs @bletchleypark
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Practice 3.js Please don't view if you are sensitive to light stimulation. It works on smartphone. Because not GPGPU. Referred to - 数学から創るジェネラティブアート / 巴山 竜来さん 本当に素晴らしい本です。 Link👇 codepen.io/toshiya-marukubo/… @CodePen #webgl #threejs
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