Working on a WebGL game engine.
I always wanted to code my physic engine so I’m having a lot of fun.
Yesterday I started to implement a third-person camera system that handles collisions.
Next rigid bodies 😅?
If you want to play with it, join us @utsuboco 😉👐
So awesome! I was excited/dreading trying to port my wire physics code to #VirtualEnigmaVR but the work has been worth the effort! I'm now able to pick up an Enigma Steckerbrett wire with both hands! Next: work out how to fit them into the plugs. @tnmoc@threejs@bletchleypark
Usually only post my experimental stuff here, but sometimes the client work is interesting too:
calculating resting angles for hoop earrings using #cannonjs and #threejs. Final version won't animate but it helps while figuring out the constraints.
Also, it looks cool B)
Friday update on #VirtualEnigmaVR. I've been working on swapping rotors from the 5 available. It's been interesting working out how to do this! In 2D how you click/drag/select things are well defined, not so much yet in VR but I think this works. @tnmoc@threejs@bletchleypark